| Introduction
to MicroStation 2D
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1
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No
prior CAD knowledge is required, however previous experience with Windows
based products is recommended. Basic knowledge using a computer, such as using
the mouse, is also recommended. If you are new to computers, please contact us
and we may be able to assist in providing a training course that is aimed at new
computer users.
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- Introduction to the Microstation Manager
- Mouse functions in MicroStation
- View manipulation and control
- Drawing tool usage and application
- Precision input using Accu-Draw® and keypoint snap
- Modifying and manipulating design elements
- Design file setup using seed files
- Overview of MicroStation's design plane and working units
- Navigating within the 2D design file
- Element attributes including levels
- Text placement and manipulation
- Element selection and fence operations
- Recovering from mistakes
- Working with cells and other complex elements
- Element construction techniques
- Reference file operations
- Area patterning
- Annotating and dimensioning the design
- Plotting
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| Introduction
to MicroStation 3D
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1
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Drafting
or design experience and a working knowledge of MicroStation
2D is required.This is
an intermediate MicroStation course that enables draftsmen and designers to
effectively utilise the 3D facilities of MicroStation |
- 3D file
creation
- 3D
primitives
- Basic 3D
modeling
- Free-form
surfaces
- Surface
projection
- Surface
manipulation
- Perspective
views and general 3D viewing
- Section
generation
- Rendering3D
reference files
- Drawing
composition
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Everything
3D
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3
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For experienced users, this course explores MicroStation's 3D capability in
detail. Provides detailed coverage of the most popular concepts and tools in
MicroStation's 3D environment, including 3D primitives, surfaces, and 3D view
controls. Includes discussions of Drawing Composition and an introduction to
MicroStation rendering, including lighting effects, camera setup and applying
materials. |
- Basic 3D concepts (3D cube, active depth, display depth, view rotation,
etc.)
-
Navigating in 3D
- Working with 3D primitive elements (Place slab, sphere, cone, torus and
wedge)
- Using AccuDraw and snaps in 3D
- Auxiliary coordinate systems
- Working with basic 3D free-form surfaces
- The B-spline (NURBS) surface placement and modification tools
- Constructing surface fillets, chamfers and blendings
- Creating and placing cells in 3D
- Annotating designs in 3D
- Convert 2D to 3D and 3D to 2D
- MicroStation's rendering tools and techniques (cameras, lighting,
materials)
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